Showing posts with label http://www.blogger.com/img/blank.gifDirectX. Show all posts
Showing posts with label http://www.blogger.com/img/blank.gifDirectX. Show all posts

Friday, August 12, 2011

Know the function mode DirectX on VGA

DirectX an interface between the hardware is fundamental in their PC and Windows, a component of the Windows API (Application Programming interface) is. Let us a practical example see. If a play wants to play sound file, it is only one question of the use of the correct LIBRARY function. If the play runs, this calls the DirectX API, which can be played a sound file. The developer does not need to know, which kind are confronted by sound map, which he can do, or how one talks with him. Microsoft planned DirectX, and the sound map manufacturer made DirectX able drivers available. It asks to play it for the clay/tone, on any computer on that runs. From our side as players, DirectX offers also large comfort at least in the theory. They install a new sound map into the place of the old, which come with DirectX driver. Next time, if you play the play you still hear can, the sound and the music, and you do not need to complex changes at the configuration would drive through. On first, DirectX simple Toolkit: already early hardware limited and sometimes needs it only simple diagrams functions. Being ring with the development of Hard-und software become ever more complex, then DirectX has. It is now more than a graphic surface, and it became for a quantity of routines, which go around all kinds of communication hardware. For example can deal the DirectInput routines with all kinds of input devices, from the simple mouse with two keys, until complex flight the Joysticks. A further part is those Direct sound for audio devices and DirectPlay offers a Toolkit for on-line Gaming or Multiplayer. DirectX version Last version from DirectX to the time of the letter is DirectX 10. it runs on all Windows versions from Windows 98 to Windows server 2003. However it can on Windows 95 is not implemented: if you have a computer with Windows 95, you are on a version 8,0 to put. Windows NT 4 required also a certain version of DirectX 3,0 A. with so many versions of DirectX in the last years, is difficult to know, you need which version. Altogether all versions of DirectX become backwards-compatible plays, which do not require DirectX 7 the situation its, with newer versions to run, but no more. Many plays, which are explicitly indicated that they need DirectX 9, and can are not implemented, if the newest version is installed not already. This, because they do not use the new functions in this version to use, although often the most current version of the play concerns the lazy developers uses, but you new improvements on the existing. But usually, if, you must update a bound version of the play before the play. The rise in the DirectX code means a rise in many plays, if it a Upgrade on a current DirectX. DirectX analysis of problems The analysis of the installation of DirectX can be complicated, particularly if you do not know, which parts causes the play unspielbar. Fortunately Microsoft offers a program named DirectX diagnostic program. They do not find the tool into the starting menu in Windows versions of whatever, and everyone are inclined to install at another place. The simplest way to use it is, over the dialog field would drive out from the starting menu, gives you dxdiag open and click you then on OK ONES. If it takes for the first time started, it a few seconds to place over the installation from DirectX to and it examines whether there is a problem. Register map DirectX files shows the version used by each file. References at the lower surface you need, in order to see, because the file is missing or are damaged are marked here. , And all refer Tab display, sound, music, Input-und network all on a certain part of DirectX, but tools supply register register input, in order to test hardware functionality. Finally to the register map further assistance sees the DirectX Troubleshooter, Microsoft the way running in a simple manner with the solution of common problems of DirectX